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NamedCivilians: Difference between revisions

From ModEnc²
en>Testid123
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en>Testid123
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|fs=yes
|fs=yes
|hp=yes
|hp=yes
|ra2
|ra2=yes
|yr=yes
|yr=yes
|ra2obsolete=yes
|ra2obsolete=yes
}}
}}
Specifies whether or not you see ''' 'Civilian' ''' or the correct name over civilian structures and units. Appears to have no effect as, unlike previous C&C games, the addition of the {{f|UIName||link}} system to Red Alert 2 means you always see an objects correct name when you leave the cursor over it anyway, although the CSF files contain strings for generic enemy objects - TXT_ENEMY_SOLDIER, TXT_ENEMY_STRUCTURE and TXT_ENEMY_VEHICLE.
Specifies whether or not you see ''' 'Civilian' ''' or the correct name over civilian structures and units. Appears to have no effect as, unlike previous C&C games, the addition of the {{f|UIName||link}} system to Red Alert 2 means you always see an objects correct name when you leave the cursor over it anyway, although the CSF files contain strings for generic enemy objects - TXT_ENEMY_SOLDIER, TXT_ENEMY_STRUCTURE and TXT_ENEMY_VEHICLE.

Revision as of 16:08, 9 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: NamedCivilians
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: General

Logic related to NamedCivilians, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies whether or not you see 'Civilian' or the correct name over civilian structures and units. Appears to have no effect as, unlike previous C&C games, the addition of the UIName= system to Red Alert 2 means you always see an objects correct name when you leave the cursor over it anyway, although the CSF files contain strings for generic enemy objects - TXT_ENEMY_SOLDIER, TXT_ENEMY_STRUCTURE and TXT_ENEMY_VEHICLE.