NamedCivilians: Difference between revisions
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|fs=yes | |fs=yes | ||
|hp=yes | |hp=yes | ||
|ra2 | |ra2=yes | ||
|yr=yes | |yr=yes | ||
|ra2obsolete=yes | |ra2obsolete=yes | ||
}} | }} | ||
Specifies whether or not you see ''' 'Civilian' ''' or the correct name over civilian structures and units. Appears to have no effect as, unlike previous C&C games, the addition of the {{f|UIName||link}} system to Red Alert 2 means you always see an objects correct name when you leave the cursor over it anyway, although the CSF files contain strings for generic enemy objects - TXT_ENEMY_SOLDIER, TXT_ENEMY_STRUCTURE and TXT_ENEMY_VEHICLE. | Specifies whether or not you see ''' 'Civilian' ''' or the correct name over civilian structures and units. Appears to have no effect as, unlike previous C&C games, the addition of the {{f|UIName||link}} system to Red Alert 2 means you always see an objects correct name when you leave the cursor over it anyway, although the CSF files contain strings for generic enemy objects - TXT_ENEMY_SOLDIER, TXT_ENEMY_STRUCTURE and TXT_ENEMY_VEHICLE. | ||
Revision as of 16:08, 9 January 2025
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| Flag: | NamedCivilians |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | General |
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Specifies whether or not you see 'Civilian' or the correct name over civilian structures and units. Appears to have no effect as, unlike previous C&C games, the addition of the UIName= system to Red Alert 2 means you always see an objects correct name when you leave the cursor over it anyway, although the CSF files contain strings for generic enemy objects - TXT_ENEMY_SOLDIER, TXT_ENEMY_STRUCTURE and TXT_ENEMY_VEHICLE.





