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MutateExplosion: Difference between revisions

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en>DCoder
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en>Marshall
Rewrite DZ, plus updating per DCoders findings in the executable.
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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not a Super Weapon with Type=GeneticMutator should use the MutateExplosionWarhead ('yes') or simply affect an area of 3x3 cells ('no').<br />
|name=MutateExplosion
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values={{Values|boolean}}
|default=no
|types={{Categ|General}}
|yr=yes
|rp=yes
}}
 
If set to yes then the super weapon with {{TTL|Type|GeneticMutator}} will detonate the [[Warhead#As_an_Object|warhead]] specified by {{TTL|MutateExplosionWarhead}} with 10,000 damage. If set to no then the super weapon will subject each [[InfantryType]] in a 3x3 area to a one-shot-kill using the warhead specified by {{TTL|MutateWarhead}}.

Revision as of 21:37, 20 September 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MutateExplosion
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: General


If set to yes then the super weapon with Template:TTL will detonate the warhead specified by Template:TTL with 10,000 damage. If set to no then the super weapon will subject each InfantryType in a 3x3 area to a one-shot-kill using the warhead specified by Template:TTL.