MultiplayerOnly: Difference between revisions
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MultiplayerOnly field is used to specify if a map is of type Multiplayer (1) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map. | MultiplayerOnly field is used to specify if a map is of type Multiplayer (1) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map. | ||
FinalAlert2/FinalSun map editors set MultiplayerOnly=1 for Multiplayer=0 for Singleplayer when a map is created. | FinalAlert2/FinalSun map editors set MultiplayerOnly=1 for Multiplayer maps and MultiplayerOnly=0 for Singleplayer maps when a map is created. | ||
==Note== | ==Note== | ||
Revision as of 04:15, 28 March 2025
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| Flag: | MultiplayerOnly |
| File(s): | Maps |
| Values: | 0 to 255 |
| Default: | 0 |
| Applicable to: | Basic |
MultiplayerOnly field is used to specify if a map is of type Multiplayer (1) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.
FinalAlert2/FinalSun map editors set MultiplayerOnly=1 for Multiplayer maps and MultiplayerOnly=0 for Singleplayer maps when a map is created.
Note
FA2/FS uses this information for features depending on map type like for example, to show Player location values of 0-7 for Multiplayer maps and hide it for Singleplayer maps.
There should never be a need to set this value manually.





