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MultiplayerOnly: Difference between revisions

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MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.
MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.  


Final Alert 2 / FinalSun map editors use this field to show/hide multiplayer specific values like <Player @ A> in its dropdown.
There should never be a need to set this value manually.
 
==Note==
In the original FinalAlert2/FinalSun map editors, Multiplayer is always set to 0 or 1, but in recent patched FA2sp/FSP versions, this field is used to show/hide multiplayer specific values like <Player @ A> in its dropdown for YR maps only.

Revision as of 17:08, 26 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MultiplayerOnly
File(s): Maps
Values: 0 to 255
Default: 0
Applicable to: Basic


MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.

There should never be a need to set this value manually.

Note

In the original FinalAlert2/FinalSun map editors, Multiplayer is always set to 0 or 1, but in recent patched FA2sp/FSP versions, this field is used to show/hide multiplayer specific values like <Player @ A> in its dropdown for YR maps only.