MultiplayerOnly: Difference between revisions
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MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map. | MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map. | ||
There should never be a need to set this value manually. | |||
==Note== | |||
In the original FinalAlert2/FinalSun map editors, Multiplayer is always set to 0 or 1, but in recent patched FA2sp/FSP versions, this field is used to show/hide multiplayer specific values like <Player @ A> in its dropdown for YR maps only. | |||
Revision as of 17:08, 26 March 2025
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| Flag: | MultiplayerOnly |
| File(s): | Maps |
| Values: | 0 to 255 |
| Default: | 0 |
| Applicable to: | Basic |
MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.
There should never be a need to set this value manually.
Note
In the original FinalAlert2/FinalSun map editors, Multiplayer is always set to 0 or 1, but in recent patched FA2sp/FSP versions, this field is used to show/hide multiplayer specific values like <Player @ A> in its dropdown for YR maps only.





