MultiplayerOnly: Difference between revisions
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en>ATHSE sorry toasty, you=wrong |
en>E1 Elite Corrected. |
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| Line 3: | Line 3: | ||
|files={{Categ|Maps}} | |files={{Categ|Maps}} | ||
|types={{Categ|Basic}} | |types={{Categ|Basic}} | ||
|values=unsigned | |values=unsigned integer | ||
|default= | |default=0 | ||
|ts=yes | |ts=yes | ||
|fs=yes | |fs=yes | ||
| Line 12: | Line 12: | ||
|yr=yes | |yr=yes | ||
}} | }} | ||
MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map. | |||
Final Alert 2 / FinalSun map editors use this field to show/hide multiplayer specific values like <Player @ A> in its dropdown. | |||
Revision as of 02:11, 22 March 2025
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| Flag: | MultiplayerOnly |
| File(s): | Maps |
| Values: | unsigned integer |
| Default: | 0 |
| Applicable to: | Basic |
MultiplayerOnly field is used to specify if a map is of type Multiplayer (1 or higher) or Singleplayer (0) map. Game reads this value but does not use this field to enforce the map type, so a correct value is not needed for a map to function as SP/MP map.
Final Alert 2 / FinalSun map editors use this field to show/hide multiplayer specific values like <Player @ A> in its dropdown.





