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MultiplayPassive: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'true' or 'false' and determines if this is a 'passive' house for the purposes of multiplayer games. A passive house is one that the game uses for firing triggers, events and actions as each must be attached to a house. Passive houses can also be used to place objects on the map (such as neutral structures like Tech Buildings) as each object must belong to a house. Note that if this is set to 'true' then you must also ensure that Multiplay= is also set to 'no' (and vice versa) otherwise you may get Internal Errors - a house should not exist as both.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=false
|types={{categ|Countries}}
|ts=yes
|fs=yes
|hp=yes
|ra2=yes
|yr=yes
}}
Can be set to ''' 'true' ''' or ''' 'false' ''' and determines if this is a ''' 'passive' ''' house for the purposes of multiplayer games. A passive house is one that the game uses for firing triggers, events and actions as each must be attached to a house. Passive houses can also be used to place objects on the map (such as neutral structures like Tech Buildings) as each object must belong to a house. Note that if this is set to ''' 'true' ''' then you must also ensure that {{f|Multiplay||link}} is also set to 'no' (and vice versa) otherwise you may get Internal Errors - a house should not exist as both.

Revision as of 16:56, 12 February 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MultiplayPassive
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: false
Applicable to: Countries


Can be set to 'true' or 'false' and determines if this is a 'passive' house for the purposes of multiplayer games. A passive house is one that the game uses for firing triggers, events and actions as each must be attached to a house. Passive houses can also be used to place objects on the map (such as neutral structures like Tech Buildings) as each object must belong to a house. Note that if this is set to 'true' then you must also ensure that Multiplay= is also set to 'no' (and vice versa) otherwise you may get Internal Errors - a house should not exist as both.