MultiEngineer: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and determines whether or not you must use multiple engineers to capture a structure. If this is set to 'yes' then the value held in EngineerCaptureLevel | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|MultiplayerDialogSettings}} | |||
|ra2=yes | |||
|yr=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not you must use multiple engineers to capture a structure. If this is set to ''' 'yes' ''' then the value held in {{f|EngineerCaptureLevel||link}} in the [[General]] section is used to determine the number of engineers needed to capture a structure Although parsed and valid in [[Red Alert 2]], this is de-supported to allow the simple capturing of Tech Buildings. | |||
Revision as of 08:04, 10 January 2025
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| Flag: | MultiEngineer |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | MultiplayerDialogSettings |
Can be set to 'yes' or 'no' and determines whether or not you must use multiple engineers to capture a structure. If this is set to 'yes' then the value held in EngineerCaptureLevel= in the General section is used to determine the number of engineers needed to capture a structure Although parsed and valid in Red Alert 2, this is de-supported to allow the simple capturing of Tech Buildings.





