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MultiEngineer: Difference between revisions

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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and determines whether or not you must use multiple engineers to capture a structure. If this is set to 'yes' then the value held in EngineerCaptureLevel= in the [General] section is used to determine the number of engineers needed to capture a structure Although parsed and valid in Red Alert 2, this is de-supported to allow the simple capturing of Tech Buildings.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|bool}}
|default=no
|types={{categ|MultiplayerDialogSettings}}
|ra2=yes
|yr=yes
}}
Can be set to ''' 'yes' ''' or ''' 'no' ''' and determines whether or not you must use multiple engineers to capture a structure. If this is set to ''' 'yes' ''' then the value held in {{f|EngineerCaptureLevel||link}} in the [[General]] section is used to determine the number of engineers needed to capture a structure Although parsed and valid in [[Red Alert 2]], this is de-supported to allow the simple capturing of Tech Buildings.

Revision as of 08:04, 10 January 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MultiEngineer
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: MultiplayerDialogSettings


Can be set to 'yes' or 'no' and determines whether or not you must use multiple engineers to capture a structure. If this is set to 'yes' then the value held in EngineerCaptureLevel= in the General section is used to determine the number of engineers needed to capture a structure Although parsed and valid in Red Alert 2, this is de-supported to allow the simple capturing of Tech Buildings.