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MoveSound: Difference between revisions

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Revision as of 21:59, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MoveSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes,VehicleTypes


Specifies the sound made by this VehicleTypes or InfantryTypes when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.

Notes

Setting an IdleRate on VehicleTypes units to non-zero values, ie. IdleRate=25, will cause the MoveSound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.