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MoveSound: Difference between revisions

From ModEnc²
en>ATHSE
add Idle note
en>ATHSE
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== Notes ==
== Notes ==
Setting an IdleRate on [[VehicleTypes]] units to non-zero values, ie. IdleRate=25, will cause the sound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.
Setting an IdleRate on [[VehicleTypes]] units to non-zero values, ie. IdleRate=25, will cause the MoveSound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.

Revision as of 14:08, 19 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MoveSound
File(s): Rules(md).ini
Values: Strings (names of Sounds)
Default: none
Applicable to: InfantryTypes,VehicleTypes


Specifies the sound made by this VehicleTypes or InfantryTypes when it moves or changes direction to move. Can be set to any valid entry from the SOUND.INI file.

Notes

Setting an IdleRate on VehicleTypes units to non-zero values, ie. IdleRate=25, will cause the MoveSound to be played incrementally even when stopped, with a noticeable fade-in and fade-out effect.