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MobileFire: Difference between revisions

From ModEnc²
en>Mevitar
it doesn't allow the unit to ignore Reload= time, but allows it to reload when it is on the move (!) instead
m 6 revisions imported
(No difference)

Revision as of 21:59, 31 March 2025

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: MobileFire
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: yes
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



Specifies whether the unit should be allowed to fire while moving. It also allows it to reload its ammo while on the move. Bugs/Side-Effects/Unexpected Limitations Negative value doesn't work correctly: a moving unit instructed to fire will happily fire while moving, but its weapon ROF will be reset to "ready to fire" status whenever it stops. Such a unit seems to ignore the CanPassiveAquire=yes setting while moving, however.