MobileFire: Difference between revisions
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en>DCoder No edit summary |
en>Nighthawk200 Added DCoder's info. |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files=rules(md).ini | |||
|values={{values|booleans}} | |||
|default=no | |||
|types=[[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]] | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}}<br /> | |||
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes. | Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes. | ||
{{NeedTesting}} | |||
Appears to allow a unit to ignore its ammo's [[Reload]] time. | |||
Revision as of 20:36, 22 February 2008
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| Flag: | MobileFire |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes |
Can be set to 'yes' or 'no' and acts as an over-ride to determine if this object can fire while moving. Does not apply to BuildingTypes.
Template:NeedTesting Appears to allow a unit to ignore its ammo's Reload time.





