MindControl.Permanent: Difference between revisions
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en>Steel Mirage Created page with "{{Flag |name={{PAGENAME}} |files={{categ|ini=rules}} |types={{categ|Warheads}} |values={{values|signed integers}} |extver=<i>All versions</i>. |ares=yes |aresflag=yes }} Used in..." |
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MindControl.Permanent=yes | MindControl.Permanent=yes | ||
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{{Bugs}} | |||
With my modifications, this resulted in<u><b><font style="color:red">Ra2</font></b></u> | |||
Permanent mind-control | |||
Sample video | |||
https:// www.youtube.com/watch?v=KwTXZSwyw4M | |||
'''From Manual:'''<br> | '''From Manual:'''<br> | ||
Revision as of 08:20, 28 June 2024
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| Flag: | MindControl.Permanent |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Extension Version: | All versions. |
| Applicable to: | Warheads |
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Used in conjunction with MindControl=(bool) flag.
Eg.
[Warheads] MindControl=yes MindControl.Permanent=yes
Bugs/Side-Effects/Unexpected Limitations
With my modifications, this resulted inRa2
Permanent mind-control
Sample video https:// www.youtube.com/watch?v=KwTXZSwyw4M
From Manual:
Permanent mind-control is handled in the same way as the Psychic Dominator effect – previously-mind-controlled units (even permanently) are re-mind-controlled, and the mind-controller does not have a limit on the number of units that it can permanently mind-control.
Unlike the Psychic Dominator, buildings are susceptible to permanent mind-control if the warhead can target them.





