MetallicDebris: Difference between revisions
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en>DCoder Rewrite |
en>Nighthawk200 Template updated, warhead category added |
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|special=None | |special=None | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}}, {{Categ|Warhead}} <i>(YR/RP only)</i> | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented. | Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented. | ||
Revision as of 11:55, 19 March 2007
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| Flag: | MetallicDebris |
| File(s): | Rules(md).ini |
| Values: | Comma-separated list of Strings (names of Animations) |
| Special Values: | None |
| Default: | null |
| Applicable to: | General, Warhead (YR/RP only) |
Specifies a list of animations that are used as possible debris when an object is destroyed which specifies a number of debris, but doesn't define the precise debris to use. Also used (in YR only) when a warhead specifies a number of debris to spawn with each impact, since warhead-level debris control is not implemented.





