LineTrailColorDecrement: Difference between revisions
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en>DCoder Rewrite per EXE |
en>EvilRenegade m Replacing Template:TTL with Template:F. |
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|yr=yes}} | |yr=yes}} | ||
If this object has {{ | If this object has {{f|UseLineTrail|yes|link}}, then this flag defines the decrement (fadeout) of the Line Trail applied every frame. | ||
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2. | If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2. | ||
==See also== | ==See also== | ||
* {{ | * {{f|UseLineTrail|link}} | ||
* {{ | * {{f|LineTrailColor|link}} | ||
Revision as of 10:17, 27 November 2009
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| Flag: | LineTrailColorDecrement |
| File(s): | art(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Default: | 16 |
| Applicable to: | TechnoTypes: AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes as well as ObjectTypes: Animations, Projectiles, TMPTiles, OverlayTypes, ParticleSystems, Particles, SmudgeTypes, TerrainTypes and VoxelAnimTypes |
If this object has UseLineTrail=yes, then this flag defines the decrement (fadeout) of the Line Trail applied every frame.
If the player is using the Low Detail Level, the value specified in this flag is multiplied by 2.





