Jump to content

LightningRod: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>DCoder
Updating
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{flag
Can be set to 'yes' or 'no' and determines if this BuildingType is more likely to be hit by lightning during a Weather Storm (thus reducing the chance of other structures being hit). It is not known if this logic works entirely in Red Alert 2 as it is residual from the equivalent logic in Tiberian Sun which applied to the Ion Storms.
|files={{categ|ini=rules}}
|types={{Categ|Technoes}}
|default=no
|values={{values|boolean}}
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
 
== In {{ra2}} / {{yr}} ==
{{Obsolete}}
 
== In {{ts}} / {{fs}} ==
{{NeedTesting}}
Presumably makes the object more likely to be targeted by Ion Storms.

Revision as of 11:44, 8 June 2008

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: LightningRod
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: TechnoTypes:

AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes



In Red Alert 2 / Yuri's Revenge

Logic related to LightningRod, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.

In Tiberian Sun / Firestorm

Template:NeedTesting Presumably makes the object more likely to be targeted by Ion Storms.