LightningDeferment: Difference between revisions
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{{ | {{Flag | ||
Note that there are no Ion Storms in Red Alert 2 - again, this is residual from Tiberian Sun and these statements are now used for specific controls for Super Weapons with Type= | |name=LightningDeferment | ||
|files={{Categ|Rules(md).ini}} | |||
|values=integer | |||
|default=0 (?) | |||
|types={{Categ|General}} | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
Note that there are no Ion Storms in Red Alert 2 - again, this is residual from Tiberian Sun and these statements are now used for specific controls for Super Weapons with [[Type]]=LightningStorm. This statement defines the number of frames between the creation of the Weather Storm being announced to all players and its actual appearance, thus providing a small warning to its intended victim. Its useful to have this warning, because the Weather Storm also makes the whole map darken so other players will be aware that this is about to happen. | |||
Revision as of 09:34, 22 August 2023
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| Flag: | LightningDeferment |
| File(s): | Rules(md).ini |
| Values: | integer |
| Default: | 0 (?) |
| Applicable to: | General |
Note that there are no Ion Storms in Red Alert 2 - again, this is residual from Tiberian Sun and these statements are now used for specific controls for Super Weapons with Type=LightningStorm. This statement defines the number of frames between the creation of the Weather Storm being announced to all players and its actual appearance, thus providing a small warning to its intended victim. Its useful to have this warning, because the Weather Storm also makes the whole map darken so other players will be aware that this is about to happen.





