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LeptonsPerFireIncrease: Difference between revisions

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{{DeeZireInclusion}}<br />
{{flag
Height above ground level, in leptons, that a unit has to go before it gets a bonus to its firing range.
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|values={{Values|unsigned integer}}
|types={{Categ|General}}
|ts=yes
|fs=yes
|ra2=yes
|yr=yes
}}
 
Height above ground level, in [[leptons]], that a unit has to climb to before it gets a bonus to its weapon's [[range]].
 
Note that the value used in unmodified {{ini|rules}}, {{tt|2000}}, is more than all the height levels combined, meaning that the logic is effectively disabled.
 
{{bugs}}
 
This is an absolute height measure between the unit and the ground (0) height level, not relative to the unit and surrounding terrain. As such, if the logic is enabled, a unit will ''always'' be able to fire farther while moving at high terrain than at low terrain.
 
== See Also ==
* [[LeptonsPerSightIncrease]]

Revision as of 20:26, 14 September 2021

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Flag: LeptonsPerFireIncrease
File(s): Rules(md).ini
Values: Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295.
Applicable to: General


Height above ground level, in leptons, that a unit has to climb to before it gets a bonus to its weapon's range.

Note that the value used in unmodified rules(md).ini, 2000, is more than all the height levels combined, meaning that the logic is effectively disabled.

Bugs/Side-Effects/Unexpected Limitations

This is an absolute height measure between the unit and the ground (0) height level, not relative to the unit and surrounding terrain. As such, if the logic is enabled, a unit will always be able to fire farther while moving at high terrain than at low terrain.

See Also