LaserOuterColor: Difference between revisions
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en>Crimsonum Added info about a bug related to the flag |
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Revision as of 21:56, 31 March 2025
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| Flag: | LaserOuterColor |
| File(s): | Rules(md).ini |
| Values: | three comma-separated unsigned integers (RGB colour) |
| Default: | 0,0,0 ? |
| Applicable to: | Weapons |
Defines the RGB color of the outer part of IsLaser=yes weapons.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserOuterColor values of the Primary weapon.





