LaserOuterColor: Difference between revisions
Appearance
en>EvilRenegade m Replacing Template:TTL with Template:F. |
en>Crimsonum Added info about a bug related to the flag |
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Defines the RGB color of the outer part of {{f|IsLaser|yes|link}} weapons. | Defines the RGB color of the outer part of {{f|IsLaser|yes|link}} weapons. | ||
{{bugs}} | |||
This flag is only correctly read from the object's {{f|Primary|link}} weapon; If the object has a {{f|Secondary|link}} [[IsLaser|laser]] weapon, it will use the {{f|{{PAGENAME}}}} values of the {{f|Primary}} weapon. | |||
Revision as of 23:53, 8 November 2022
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| Flag: | LaserOuterColor |
| File(s): | Rules(md).ini |
| Values: | three comma-separated unsigned integers (RGB colour) |
| Default: | 0,0,0 ? |
| Applicable to: | Weapons |
Defines the RGB color of the outer part of IsLaser=yes weapons.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserOuterColor values of the Primary weapon.





