LaserDuration: Difference between revisions
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en>Crimsonum Added info about a bug related to the flag |
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Revision as of 21:56, 31 March 2025
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| Flag: | LaserDuration |
| File(s): | Rules(md).ini |
| Values: | Unsigned integers |
| Default: | 0? |
| Applicable to: | Weapons |
This flag defines the laser's lifetime, in frames, for IsLaser=yes and IsBigLaser=yes weapons.
Bugs/Side-Effects/Unexpected Limitations
This flag is only correctly read from the object's Primary weapon; If the object has a Secondary laser weapon, it will use the LaserDuration values of the Primary weapon.





