InitialVeteran: Difference between revisions
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en>Crimsonum Un-DeeZire'd + added new information |
en>Electro m Cleared up redundant part of text and updated to conform to styleguide. |
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{{Flag | {{Flag | ||
|name={{PAGENAME}} | |name={{PAGENAME}} | ||
|files={{Categ| | |files={{Categ|ini=rules}} | ||
|values={{values|boolean}} | |values={{values|boolean}} | ||
|default=no | |default=no | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
|ts=yes | |ts=yes | ||
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}} | }} | ||
When enabled, this would | When enabled, this would make all initial units in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the [[MCV]] itself. However, the same flag appears in map files as well, and this will override the flag set in {{ini|rules}}. | ||
Revision as of 10:56, 22 February 2009
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| Flag: | InitialVeteran |
| File(s): | rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | General |
When enabled, this would make all initial units in skirmish games start with elite status (note: not veteran), excluding the MCV itself. However, the same flag appears in map files as well, and this will override the flag set in rules(md).ini.





