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InitialVeteran: Difference between revisions

From ModEnc²
en>Crimsonum
Un-DeeZire'd + added new information
en>Electro
m Cleared up redundant part of text and updated to conform to styleguide.
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{{Flag
{{Flag
|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{Categ|Rules(md).ini}}
|files={{Categ|ini=rules}}
|values={{values|boolean}}
|values={{values|boolean}}
|default=no?
|default=no
|types={{Categ|General}}
|types={{Categ|General}}
|ts=yes
|ts=yes
Line 13: Line 13:
}}
}}


When enabled, this would allow all initial units in skirmish games start with elite status ('''note:''' not veteran), excluding the MCV itself. However, the same flag appears in the multiplayer .MAP and .MRP files aswell, and these will override the InitialVeteran= flag found in Rules(md).INI. Therefore, even if you set the InitialVeteran= to positive value (yes, true, 1) in Rules(md).INI, it will be ignored if the map you're playing has InitialVeteran= set to negative value (no, false, 0).
When enabled, this would make all initial units in skirmish games start with elite status ('''note:''' ''not'' veteran), excluding the [[MCV]] itself. However, the same flag appears in map files as well, and this will override the flag set in {{ini|rules}}.

Revision as of 10:56, 22 February 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InitialVeteran
File(s): rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: General


When enabled, this would make all initial units in skirmish games start with elite status (note: not veteran), excluding the MCV itself. However, the same flag appears in map files as well, and this will override the flag set in rules(md).ini.