InitialVeteran: Difference between revisions
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en>Crimsonum Un-DeeZire'd + added new information |
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{values|boolean}} | |||
|default=no? | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | |||
When enabled, this would allow all initial units in skirmish games start with elite status ('''note:''' not veteran), excluding the MCV itself. However, the same flag appears in the multiplayer .MAP and .MRP files aswell, and these will override the InitialVeteran= flag found in Rules(md).INI. Therefore, even if you set the InitialVeteran= to positive value (yes, true, 1) in Rules(md).INI, it will be ignored if the map you're playing has InitialVeteran= set to negative value (no, false, 0). | |||
Revision as of 21:20, 18 February 2009
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| Flag: | InitialVeteran |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no? |
| Applicable to: | General |
When enabled, this would allow all initial units in skirmish games start with elite status (note: not veteran), excluding the MCV itself. However, the same flag appears in the multiplayer .MAP and .MRP files aswell, and these will override the InitialVeteran= flag found in Rules(md).INI. Therefore, even if you set the InitialVeteran= to positive value (yes, true, 1) in Rules(md).INI, it will be ignored if the map you're playing has InitialVeteran= set to negative value (no, false, 0).





