InitialAmmo: Difference between revisions
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* A value of <code>−1</code>, which is the default behavior, results in the unit starting with full ammo. | * A value of <code>−1</code>, which is the default behavior, results in the unit starting with full ammo. | ||
* A value of <code>−2</code> results in the unit starting with an empty ammo supply. | * A value of <code>−2</code> results in the unit starting with an empty ammo supply. | ||
==See also== | |||
* {{TTL|Reload}} | |||
* {{TTL|EmptyReload}} | |||
* {{TTL|ReloadIncrement}} | |||
* {{TTL|PipWrap}} | |||
* {{TTL|DamageReducesReadiness}} | |||
* {{TTL|ReadinessReductionMultiplier}} | |||
Revision as of 18:25, 25 May 2008
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| Flag: | InitialAmmo |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Special Values: | −1 and −2 |
| Default: | −1 |
| Applicable to: | TechnoTypes:
AircraftTypes, BuildingTypes, InfantryTypes and VehicleTypes |
This flag determines the ammunition supply of a unit, with Template:TTL set, when it is created. An integer value greater than or equal to 0 results in a starting ammo supply of that number plus 1.
Template:NeedTesting Template:TTL should always be lower than Ammo, otherwise problems with reloading may occur.
Special Values
- A value of
−1, which is the default behavior, results in the unit starting with full ammo. - A value of
−2results in the unit starting with an empty ammo supply.





