InfantryTypes: Difference between revisions
Appearance
en>Vinifera7 m added category: InfantryTypes Flags; see also: how object arrays work |
en>Vinifera7 m left "| " out... ugh.. what a waste of a history.. |
||
| Line 10: | Line 10: | ||
*[[How Object Arrays Work]] | *[[How Object Arrays Work]] | ||
[[Category:InfantryTypes Flags]][[Category:Rules(md).ini Sections]] | [[Category:InfantryTypes Flags| ]][[Category:Rules(md).ini Sections]] | ||
Revision as of 09:26, 25 August 2006
This section of rules(md).ini lists all InfantryTypes the game should be able to use. InfantryTypes not listed here cannot be accessed by the game - they don't exist.
Okay, that's actually not entirely true. It seems like objects that are parsed by other objects, like VehicleTypes being called by UndeploysInto or InfantryTypes being referenced by Enslaves are added into the internal *Types arrays as well. However, there is no reason to rely on this method, and you really, really should add your objects to their respective lists.
And you shouldn't expect help on an unlisted object from anyone, either.