InfantryExplode: Difference between revisions
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en>DCoder Rewrite |
en>Nighthawk200 m Template updated |
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|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values=strings (Names of Animations) | |values=strings (Names of Animations) | ||
|default=null | |default=null | ||
|types={{Categ|General}} | |types={{Categ|General}} | ||
| | |ts=yes | ||
|fs=yes | |||
|ets=yes | |||
|ra2=yes | |||
|yr=yes | |||
|rp=yes | |||
}} | }} | ||
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=3</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. | Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=3</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>. | ||
Revision as of 18:33, 10 March 2007
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| Flag: | InfantryExplode |
| File(s): | Rules(md).ini |
| Values: | strings (Names of Animations) |
| Default: | null |
| Applicable to: | General |
Specifies the animation that is played when a warhead with InfDeath=3 kills an InfantryType without NotHuman=yes.





