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InfantryExplode: Difference between revisions

From ModEnc²
en>DCoder
Rewrite
en>Nighthawk200
m Template updated
Line 3: Line 3:
|files={{Categ|Rules(md).ini}}
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|values=strings (Names of Animations)
|special=None
|default=null
|default=null
|types={{Categ|General}}
|types={{Categ|General}}
|games=[[TS]], [[RA2]], [[YR]]
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
|rp=yes
}}
}}


Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=3</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.
Specifies the animation that is played when a warhead with <tt>[[InfDeath]]=3</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Revision as of 18:33, 10 March 2007

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InfantryExplode
File(s): Rules(md).ini
Values: strings (Names of Animations)
Default: null
Applicable to: General


Specifies the animation that is played when a warhead with InfDeath=3 kills an InfantryType without NotHuman=yes.