Jump to content

InfantryBrute: Difference between revisions

From ModEnc²
en>DCoder
No edit summary
 
en>DCoder
Rewrite
Line 1: Line 1:
{{DeeZireInclusion}}<br />
{{Flag
This defines the animation sequence to display when an infantry unit is destroyed as a result of being hit by a warhead with InfDeath=10 set. The animation must be from the [Animations] list and be defined in ART.INI.<br />
|name=InfantryBrute
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini}}
|values=strings (Names of Animations)
|special=None
|default=null
|types={{Categ|General}}
|games=[[YR]]
}}
 
specifies the animation that is played when a warhead with <tt>[[InfDeath]]=10</tt> kills an [[InfantryTypes|InfantryType]] without <tt>[[NotHuman]]=yes</tt>.

Revision as of 07:51, 8 May 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: InfantryBrute
File(s): Rules(md).ini
Values: strings (Names of Animations)
Special Values: None
Default: null
Applicable to: General


specifies the animation that is played when a warhead with InfDeath=10 kills an InfantryType without NotHuman=yes.