InfantryBaseMult: Difference between revisions
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{{ | {{Flag | ||
Computer players will | |files={{Categ|ini=rules}} | ||
|values={{Values|int}} | |||
|types={{Categ|AI}} | |||
|yr=yes | |||
|ra2=yes | |||
|ts=yes | |||
|fs=yes | |||
|ra=yes | |||
|cs=yes | |||
|am=yes | |||
|tsobsolete=yes | |||
}} | |||
Computer players will build [[InfantryTypes|infantry]] for reserve until they have as many infantry units as they have [[BuildingTypes|buildings]] in their bases multiplied by this number. Another precondition is that the players must also have enough [[InfantryReserve|surplus credits]]. | |||
This is used to ensure the computer trains infantry in relation to the size of its base, for example for base defense purposes. | |||
== In {{ts}} To {{yr}} == | |||
Although parsed, this flag does nothing. | |||
== See Also == | |||
* [[InfantryReserve]] | |||
Revision as of 16:33, 3 April 2024
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| Flag: | InfantryBaseMult |
| File(s): | rules(md).ini |
| Values: | Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767. |
| Applicable to: | AI |
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Computer players will build infantry for reserve until they have as many infantry units as they have buildings in their bases multiplied by this number. Another precondition is that the players must also have enough surplus credits.
This is used to ensure the computer trains infantry in relation to the size of its base, for example for base defense purposes.
In Tiberian Sun To Yuri's Revenge
Although parsed, this flag does nothing.





