InfDeath: Difference between revisions
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en>Vinifera7 added note about DeathAnims |
en>Pd the tags are in [General], not in [AudioVisual]! corrected |
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| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[ | | style="text-align: left;" | In RA, flying death (armor piercing), afterwards, <tt>[[InfantryExplode]]=</tt> ([<tt>[[General]]</tt>]) | ||
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| 4 | | 4 | ||
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| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[ | | style="text-align: left;" | In RA, burn death (flames), afterwards, <tt>[[FlamingInfantry]]=</tt> ([<tt>[[General]]</tt>]) | ||
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| 5 | | 5 | ||
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| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryHeadPop]]</tt> ([<tt>[[General]]</tt>]) | ||
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| 7 | | 7 | ||
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| {{Y}} | | {{Y}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryNuked]]</tt> ([<tt>[[General]]</tt>]) | ||
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| 8 | | 8 | ||
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| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryVirus]]</tt> ([<tt>[[General]]</tt>]) | ||
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| 9 | | 9 | ||
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| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryMutate]]</tt> ([<tt>[[General]]</tt>]) | ||
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| 10 | | 10 | ||
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| {{N}} | | {{N}} | ||
| {{Y}} | | {{Y}} | ||
| style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[ | | style="text-align: left;" | <tt>[[InfantryBrute]]</tt> ([<tt>[[General]]</tt>]) | ||
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Revision as of 14:37, 16 February 2007
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| Flag: | InfDeath |
| File(s): | rules(md).ini |
| Values: | integers |
| Special Values: | none |
| Default: | 0 |
| Applicable to: | Warheads |
InfDeath defines the animation that is played if an InfantryType without NotHuman=yes is killed by this Warhead.
Note: Adding DeathAnims=animation to an InfantryType will override any other death animations.
| InfDeath | Valid in | Animation | |||
|---|---|---|---|---|---|
| RA | TS | RA2 | YR | ||
| 0 | null | ||||
| 1 | In RA, twirly death (small arms), afterwards, Die1= sub-sequence of the killed infantry | ||||
| 2 | In RA, explosion death (high explosive), afterwards, Die2= sub-sequence of the killed infantry | ||||
| 3 | In RA, flying death (armor piercing), afterwards, InfantryExplode= ([General]) | ||||
| 4 | In RA, burn death (flames), afterwards, FlamingInfantry= ([General]) | ||||
| 5 | In RA, electro death, afterwards, second animation (#1) from [Animations] | ||||
| 6 | InfantryHeadPop ([General]) | ||||
| 7 | InfantryNuked ([General]) | ||||
| 8 | InfantryVirus ([General]) | ||||
| 9 | InfantryMutate ([General]) | ||||
| 10 | InfantryBrute ([General]) | ||||





