Implementing Stealth Generators: Difference between revisions
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Revision as of 14:45, 30 March 2008
This creates a Mobile stealth Generator like the one in Firestorm.
The code
The user must append the vehicle and building lists, along with (optionally), the string tables.
Building
[MOGAPB] UIName=Name:MOGAPB Name=Mobile Gap Generator Image=GAGAP BuildCat=Combat Prerequisite=GAGAP,GACNST CloakGenerator=yes Cloakable=yes CloakRadiusInCells=10 Strength=1000 Armor=steel TechLevel=-1 Adjacent=5 HasRadialIndicator=yes UndeploysInto=MOGAPV Sight=10 Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry AIBasePlanningSide=0 Cost=2500 Soylent=2500 Points=250 Power=-50 Powered=yes Capturable=no Crewed=no ThreatPosed=10 AIBuildThis=no BaseNormal=yes Bombable=no BuildLimit=-5 ClickRepairable=no ImmuneToPsionics=yes IsBaseDefense=yes IsSimpleDeployer=no RadarInvisible=yes Repairable=yes SensorArray=yes Warpable=no
Vehicle
[MOGAPV]
UIName=Name:MOGAPV
Name=Mobile Gap Generator
Image=SREF
Prerequisite=GAGAP,FACTORY
Strength=1000
Category=Support
Armor=heavy
Crusher=yes
TechLevel=10
DeploysInto=MOGAPB
Sight=10
Speed=5
Owner=Americans,Alliance,Germans,French,British
Cost=2500
Soylent=2500
Points=250
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
OmniCrushResistant=yes
AllowedToStartInMultiplayer=no
Bombable=no
BuildLimit=-5
ImmuneToPsionics=yes
Parasiteable=no
RadarInvisible=yes
SelfHealing=yes
Size=4
StupidHunt=yes
Trainable=no
Warpable=no
Weight=3