Implementing Stealth Generators: Difference between revisions
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en>Demon Red Storm New page: '''Mobile Stealth Generators in RA2/YR''' =The code= ==Building== <pre>[MOGAPB] Adjacent=5 AIBuildThis=no Armor=steel BaseNormal=yes Bombable=no BuildCat=Combat BuildLimit=-5 Capturable... |
en>Gordon-creAtive Added _NOTOC_ (not necessary here) |
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'''Mobile Stealth Generators in RA2/YR''' | '''Mobile Stealth Generators in RA2/YR''' | ||
Revision as of 13:54, 26 March 2008
Mobile Stealth Generators in RA2/YR
The code
Building
[MOGAPB] Adjacent=5 AIBuildThis=no Armor=steel BaseNormal=yes Bombable=no BuildCat=Combat BuildLimit=-5 Capturable=no ClickRepairable=no CloakGenerator=yes Cloakable=yes CloakRadiusInCells=10 Cost=2500 Crewed=no HasRadialIndicator=yes Image=GAGAP ImmuneToPsionics=yes IsBaseDefense=yes IsSimpleDeployer=no Name=Mobile Stealth Generator Owner=British,Americans,Germans,French,Alliance,Russians,Confederates,Africans,Arabs,YuriCountry Points=250 Powered=yes Power=-50 Prerequisite=GAGAP,GACNST RadarInvisible=yes Repairable=yes SensorArray=yes Sight=10 Soylent=2000 Strength=1000 TechLevel=-1 ThreatPosed=10 UIName=Name:MOGAPB UndeploysInto=MOGAPV Warpable=no
Vehicle
[MOGAPV]
AllowedToStartInMultiplayer=no
Armor=heavy
Bombable=no
BuildLimit=-5
Category=Support
Cost=2500
Crusher=yes
DeploysInto=MOGAPB
Image=SREF
ImmuneToPsionics=yes
Locomotor={4A582741-9839-11d1-B709-00A024DDAFD1}
MovementZone=Crusher
Name=Mobile Stealth Generator
OmniCrushResistant=yes
Owner=Americans,Alliance,Germans,French,British
Parasiteable=no
Points=250
Prerequisite=GAGAP,FACTORY
RadarInvisible=yes
SelfHealing=yes
Sight=10
Size=4
Soylent=2000
Speed=5
Strength=1000
StupidHunt=yes
TechLevel=10
Trainable=no
UIName=Name:MOGAPV
Warpable=no
Weight=3
Notes
- The user must still edit the string table for the name.
- The code is alphabetized and does not follow standards. Someone can fix this if they wish. Demon Red Storm (author) will fix this as soon as possible.