IsRailgun: Difference between revisions
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{{DeeZireInclusion}}<br /> | {{DeeZireInclusion}}<br /> | ||
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'rail gun' type particle system - one which is drawn horizontally along the projectile path causing collateral damage through a radius. The radius of effect is specified by the RailgunDamageRadius= tag in the [CombatDamage] section. For this to work, it would appear that the Verses= figures on the attached warhead should all be set to 100% or higher. | Can be set to 'yes' or 'no' and specifies that the weapon uses a 'rail gun' type particle system - one which is drawn horizontally along the projectile path causing collateral damage through a radius. The radius of effect is specified by the <tt>[[RailgunDamageRadius|RailgunDamageRadius=]]</tt> tag in the <tt>[[CombatDamage|[CombatDamage]]]</tt> section. For this to work, it would appear that the <tt>[[Verses|Verses=]]</tt> figures on the attached warhead should all be set to 100% or higher. | ||
Revision as of 19:26, 22 December 2006
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| Flag: | IsRailgun |
| File(s): | rules(md).ini |
| Values: | ERROR – No value types set! Please edit this page and fix the Flag template! |
This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge. For further information, please read Inclusion of The Guide. | |
Can be set to 'yes' or 'no' and specifies that the weapon uses a 'rail gun' type particle system - one which is drawn horizontally along the projectile path causing collateral damage through a radius. The radius of effect is specified by the RailgunDamageRadius= tag in the [CombatDamage] section. For this to work, it would appear that the Verses= figures on the attached warhead should all be set to 100% or higher.





