IsRadBeam: Difference between revisions
Appearance
en>DCoder Rewrite |
en>DCoder Color correction |
||
| Line 12: | Line 12: | ||
The color of the wave is controlled in the following way: | The color of the wave is controlled in the following way: | ||
* If the weapon uses a warhead with <tt>[[Temporal]]=yes</tt>, the color is <tt>[[ChronoBeamColor]]=</tt> ([<tt>[[AudioVisual]]</tt>]). | * If the weapon uses a warhead with <tt>[[Temporal]]=yes</tt>, the color is <tt>[[ChronoBeamColor]]=</tt> ([<tt>[[AudioVisual]]</tt>]). | ||
* Otherwise <s>if the weapon uses a warhead with <tt>[[Radiation]]=yes</tt></s>, the color is <tt>[[RadColor]]=</tt> ([<tt>[[Radiation]]</tt>]). | |||
Revision as of 07:55, 11 June 2006
|
|
|
|
|
|
| Flag: | IsRadBeam |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Special Values: | None |
| Default: | no |
| Applicable to: | Weapons |
If set, the game will draw a sine wave along the projectile path. This is used for the Desolator's Rad Cannon.
The color of the wave is controlled in the following way:
- If the weapon uses a warhead with Temporal=yes, the color is ChronoBeamColor= ([AudioVisual]).
- Otherwise
if the weapon uses a warhead with Radiation=yes, the color is RadColor= ([Radiation]).





