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IsMeteor: Difference between revisions

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en>Vinifera7
m The way the flag template is set up, you have to manually insert the extra template code for values.
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Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.<br><b>IsMeteor=yes</b> causes {{f|TurretAnim|turret SHP|link}} and [[TurretAnimDamaged]] to be ignored.


===See also===
===See also===

Revision as of 14:26, 17 September 2024

On Animation Debris

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsMeteor
File(s): Art(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: Animations


Setting this to 'yes' tells the game to use debris behaviour and additionally meteor logic (falls from sky) for this animation and enables use of flags controlling said behaviour on this animation.
IsMeteor=yes causes TurretAnim=turret SHP and TurretAnimDamaged to be ignored.

See also

On Voxel Debris

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsMeteor
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: no
Applicable to: VoxelAnims


Setting this to 'yes' tells the game that this voxel debris animation spawns tiberium/ore on impact. The type of tiberium/ore spawned is hardcoded to Vinifera.