IsMagBeam: Difference between revisions
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{{ | {{Flag | ||
|name=IsMagBeam | |||
|files={{Categ|Rules(md).ini|Rulesmd.ini}} | |||
|values=boolean | |||
|special=None | |||
|default=no | |||
|types={{Categ|Weapon|Weapons}} | |||
|games=[[YR]] | |||
}} | |||
If set, the game will draw a colored wave along the projectile path (target -> firer when targeting [[VehicleTypes]], reversed otherwise). This is used on the Magnetron. A similar, but broken wave can be created by using <tt>[[IsSonic]]=yes</tt> on the weapon instead. | |||
''Note:'' if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits. | |||
Revision as of 09:10, 7 May 2006
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| Flag: | IsMagBeam |
| File(s): | Rulesmd.ini |
| Values: | boolean |
| Special Values: | None |
| Default: | no |
| Applicable to: | Weapons |
If set, the game will draw a colored wave along the projectile path (target -> firer when targeting VehicleTypes, reversed otherwise). This is used on the Magnetron. A similar, but broken wave can be created by using IsSonic=yes on the weapon instead.
Note: if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits.





