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{{DeeZireInclusion}}<br />
{{Flag
Can be set to 'yes' or 'no' and specifies that the weapon and warhead utilize an internal routine that draws a colored line from the attacker to the target with a kind of 'wave' effect. This is only used by the Magnetron Yuri's Revenge (it is modified code from the Disruptor in Tiberian Sun). The IsSonic=yes tag on a weapon creates a similar effect (a 'broken' line in different colors).<br />
|name=IsMagBeam
(Yuri's Revenge Only)
|files={{Categ|Rules(md).ini|Rulesmd.ini}}
|values=boolean
|special=None
|default=no
|types={{Categ|Weapon|Weapons}}
|games=[[YR]]
}}
 
If set, the game will draw a colored wave along the projectile path (target -> firer when targeting [[VehicleTypes]], reversed otherwise). This is used on the Magnetron. A similar, but broken wave can be created by using <tt>[[IsSonic]]=yes</tt> on the weapon instead.
 
''Note:'' if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits.

Revision as of 09:10, 7 May 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsMagBeam
File(s): Rulesmd.ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If set, the game will draw a colored wave along the projectile path (target -> firer when targeting VehicleTypes, reversed otherwise). This is used on the Magnetron. A similar, but broken wave can be created by using IsSonic=yes on the weapon instead.

Note: if the projectile is invisible, then the warhead will detonate when the wave hits the target. If it is visible, this wave will be only a graphic effect, and the warhead will detonate when the visible projectile hits. However, AI units will "sense" the wave and try to scatter before the projectile hits.