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IsElectricBolt: Difference between revisions

From ModEnc²
en>Renegade
updated due to pd's post
en>Pd
white = color #15 ;)
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If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from palette.pal's position #10 (0x0A, slightly desaturated, darker blue) as well as white (apparently hardcoded). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>.
If set, the game will draw an electric bolt along the projectile path.<br>The default colors, according to pd, are taken from '''palette.pal'''<nowiki>'</nowiki>s position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with <tt>[[IsAlternateColor]]=yes</tt>.

Revision as of 20:40, 15 August 2006

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsElectricBolt
File(s): Rules(md).ini
Values: boolean
Special Values: None
Default: no
Applicable to: Weapons


If set, the game will draw an electric bolt along the projectile path.
The default colors, according to pd, are taken from palette.pal's position #10 (0x0A, slightly desaturated, darker blue) as well as from position #15 (0x0F, white). Alternative colors can be used with IsAlternateColor=yes.