IsChargeTurret: Difference between revisions
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Revision as of 21:52, 31 March 2025
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| Flag: | IsChargeTurret |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Weapon1 and EliteWeapon1, and ignore all other weapons it has.





