IsChargeTurret: Difference between revisions
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en>DCoder Rewrite |
en>DCoder m Well, technically (bool)0 == false, but still... |
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|values=boolean | |values=boolean | ||
|special=None | |special=None | ||
|default= | |default=no | ||
|types={{Categ|VehicleTypes}} | |types={{Categ|VehicleTypes}} | ||
|games=[[RA2]], [[YR]] | |games=[[RA2]], [[YR]] | ||
Revision as of 11:48, 15 August 2006
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| Flag: | IsChargeTurret |
| File(s): | Rules(md).ini |
| Values: | boolean |
| Special Values: | None |
| Default: | no |
| Applicable to: | VehicleTypes |
If set, specifies that:
- this object should cycle all of its turrets (see TurretCount) before each shot, to create an impression of the weapon charging/recoiling;
- this object should only use Template:TTL and Template:TTL, and ignore all other weapons it has.
Originally used only on the Prism Tank.





