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IsBaseDefense: Difference between revisions

From ModEnc²
en>Crimsonum
mNo edit summary
en>Crimsonum
m just forgot a few things
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|values={{Values|Boolean}}
|values={{Values|Boolean}}
|default=No
|default=No
|ts=yes
|fs=yes
|ets=yes
|ra2=yes
|yr=yes
}}
}}
Can be set to 'true' or 'false' and specifies whether or not this BuildingType is classed as a base defense structure. This is used by the AI engine to identify defensive structures, enabling the AI logic to target them and consider them in its threat scan as well as labelling them to ensure that the AI builds them specifically for a defensive purpose. Also used to identify potential targets for Ion Cannon superweapon strikes.
Can be set to 'true' or 'false' and specifies whether or not this BuildingType is classed as a base defense structure. This is used by the AI engine to identify defensive structures, enabling the AI logic to target them and consider them in its threat scan as well as labelling them to ensure that the AI builds them specifically for a defensive purpose. Also used to identify potential targets for Ion Cannon superweapon strikes.

Revision as of 10:34, 21 March 2009

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Flag: IsBaseDefense
File(s): Rules(md).ini
Values: Boolean values: yes or no, true or false, 1 or 0
Default: No
Applicable to: BuildingTypes


Can be set to 'true' or 'false' and specifies whether or not this BuildingType is classed as a base defense structure. This is used by the AI engine to identify defensive structures, enabling the AI logic to target them and consider them in its threat scan as well as labelling them to ensure that the AI builds them specifically for a defensive purpose. Also used to identify potential targets for Ion Cannon superweapon strikes.