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IsARock: Difference between revisions

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{{DeeZireInclusion}}<br />
{{DeeZireInclusion}}<br />
Can be set to 'yes' or 'no' and specifies whether or not this overlay is classed as a rock, that is an overlay which is not traversable but which units can travel behind. Setting this to 'yes' means that units will consider this an impassable blockage when they make a path finding decision regardless of their MovementZone=, although this is only used by 'ground' based locomotors.
Can be set to 'yes' or 'no' and specifies whether or not this overlay is classed as a rock, that is an overlay which is not traversable but which units can travel behind. Setting this to 'yes' means that units will consider this an impassable blockage when they make a path finding decision regardless of their MovementZone=, although this is only used by 'ground' based locomotors.
If the <b>IsARock=true</b> tag is attached to your wall({{f|Wall|yes|Linkl}}) building And any weapon with the tag {{f|TerrainFire|yes|Link}} will get your wall attack cursor.

Revision as of 04:04, 27 July 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IsARock
File(s): rules(md).ini
Values: ERROR – No value types set! Please edit this page and fix the Flag template!

This entry was copied from DeeZire's Red Alert 2 and Yuris Revenge INI Editing Guide for the sake of completeness. As it is not our intention to rip off DeeZire's work, this article is subject to a re-write and update with the latest community knowledge.

For further information, please read Inclusion of The Guide.




Can be set to 'yes' or 'no' and specifies whether or not this overlay is classed as a rock, that is an overlay which is not traversable but which units can travel behind. Setting this to 'yes' means that units will consider this an impassable blockage when they make a path finding decision regardless of their MovementZone=, although this is only used by 'ground' based locomotors.

If the IsARock=true tag is attached to your wall(Wall=yes) building And any weapon with the tag TerrainFire=yes will get your wall attack cursor.