IronCurtain.Cap: Difference between revisions
en>Gordon-creAtive m Warheads Flags -> Warhead Flags |
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{{Flag | {{Flag | ||
|types={{categ|Warheads}} | |||
|types={{categ| | |||
|values={{values|unsigned integers}} | |values={{values|unsigned integers}} | ||
|ares=yes | |ares=yes | ||
Revision as of 17:23, 26 January 2011
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| Flag: | IronCurtain.Cap |
| File(s): | rules(md).ini |
| Values: | Unsigned integers: All non-negative whole numbers from 0 to either 32767, 2147483647 or 4294967295. |
| Extension Version: | All versions. |
| Applicable to: | Warheads |
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Ares gives you the ability to let warheads invoke (or remove) the Iron Curtain effect on units.
Usage
[Warhead] IronCurtain.Cap=
Positive values
If IronCurtain.Cap is set to any value greater than zero, the following effect will occur:
The Iron Curtain effect will be stackable, but the curtain counter on the unit will not be able to exceed the value set in IronCurtain.Cap.
IronCurtain.Cap=0
If this flag's value is set to zero, the following effect will occur:
The Iron Curtain effect can stack up indefinitely, with no imposed upper limit.
Negative Values
If IronCurtain.Cap is set to any value less than zero, the following effect will occur:
The invoking weapon will set the target's Iron Curtain counter to whatever value is prescribed in IronCurtain.Duration regardless of the counter's current value.





