IonSensitive: Difference between revisions
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en>Mevitar m oops, need to watch more careful next time |
en>Mevitar mNo edit summary |
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{{Flag | {{Flag | ||
|name= | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |files={{Categ|Rules(md).ini}} | ||
|values= | |values={{values|Booleans}} | ||
|default=no | |default=no | ||
|types={{Categ|Weapon|Weapons}} | |types={{Categ|Weapon|Weapons}} | ||
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}} | }} | ||
Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely. | |||
== In {{ra2}} and {{yr}} == | == In {{ra2}} and {{yr}} == | ||
This logic is disabled and doesn't work anymore. | This logic is disabled and doesn't work anymore. | ||
Revision as of 17:44, 7 June 2015
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| Flag: | IonSensitive |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | Weapons |
Specifies whether or not this weapon should be prevented from firing during an Ion Storm. The owning object will then switch to using another weapon, if it has any, or stop firing completely.
In Red Alert 2 and Yuri's Revenge
This logic is disabled and doesn't work anymore.





