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IonBeam: Difference between revisions

From ModEnc²
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Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{TTL|Type|IonCannon}} is activated.
Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with {{f|Type|IonCannon|link}} is activated.


==RockPatch Info==  
==RockPatch Info==  
[[Image:Rpo.png]]
[[Image:Rpo.png]]
This animation is played if you fire a Super Weapon with {{TTL|Type|IonCannon}} in Yuri's Revenge, so long as you are using RockPatch CE or higher.
This animation is played if you fire a Super Weapon with {{f|Type|IonCannon|link}} in Yuri's Revenge, so long as you are using RockPatch CE or higher.


==See also==
==See also==
*[[Tiled]]
*[[Tiled]]

Revision as of 10:13, 27 November 2009

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: IonBeam
File(s): rules(md).ini
Values: Strings: Normal text.
Special Values: None
Default: null
Applicable to: General

Logic related to IonBeam, as a whole or in part, is obsolete in Red Alert 2 and/or Yuri's Revenge.



Specifies the "beam" of a striking Ion Cannon, or, if replaced by a modder, simply the first animation played when a Super Weapon with Type=IonCannon is activated.

RockPatch Info

This animation is played if you fire a Super Weapon with Type=IonCannon in Yuri's Revenge, so long as you are using RockPatch CE or higher.

See also