LEVITATION: Difference between revisions
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This section of {{ini|rules}} controls the movement and behavior of units with the | This section of {{ini|rules}} controls the movement and behavior of units with the levitate [[Locomotor#Available_Locomotor_CLSIDs|locomotor]]. | ||
== Applicable INI Flags == | == Applicable INI Flags == | ||
Revision as of 17:18, 10 October 2020
This section of rules(md).ini controls the movement and behavior of units with the levitate locomotor.
Applicable INI Flags
This table shows all INI flags applicable to [LEVITATION]. The flags are listed in the order they are read in by the game. You can re-sort the rows by column values by clicking the arrow icons in the column headings. Each flag can be clicked to visit its page for detailed information.
Please note that this section is valid only for Firestorm. It does not exist in any other C&C game.
| INI File | Section | Key | Value Type | Default Value | Adds to list |
|---|---|---|---|---|---|
| Rules(md).ini | LEVITATION | Drag | float | ? | |
| Rules(md).ini | LEVITATION | MaxVelocityWhenHappy | float | ? | |
| Rules(md).ini | LEVITATION | MaxVelocityWhenFollowing | float | ? | |
| Rules(md).ini | LEVITATION | MaxVelocityWhenPissedOff | float | ? | |
| Rules(md).ini | LEVITATION | AccelerationProbability | float | ? | |
| Rules(md).ini | LEVITATION | AccelerationDuration | float | ? | |
| Rules(md).ini | LEVITATION | InitialBoost | float | ? | |
| Rules(md).ini | LEVITATION | MaxBlockCount | int | ? | |
| Rules(md).ini | LEVITATION | PropulsionSoundEffect | string list | ? | |
| Rules(md).ini | LEVITATION | IntentionalDeacceleration | float | ? | |
| Rules(md).ini | LEVITATION | IntentionalDriftVelocity | float | ? | |
| Rules(md).ini | LEVITATION | ProximityDistance | float | ? | |
| Rules(md).ini | LEVITATION | Acceleration | float | ? |
Notes
- This section must be typed in full caps. I.e. [Levitation] will not work.
- There are two additional flags listed under this section in firestrm(md).ini: BounceVelocity and CollisionWaitDuration. However, neither of these are listed in the game executable, therefore they do not actually exist.