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JumpjetHeight: Difference between revisions

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|name={{PAGENAME}}
|name={{PAGENAME}}
|files={{categ|ini=rules}}
|files={{categ|ini=rules}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}
|types={{categ|InfantryTypes}}, {{categ|VehicleTypes}}, {{categ|AircraftTypes}}
|values={{Values|integer}}
|values={{Values|integer}}
|default=500
|default=500
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The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.  
The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.  
Both Vehicle and Aircraft actually choose to use JumpjetHeight or FlightLevel based on whether the Locmotor is Jumpjet or Fly, regardless of its own type.


==See also==
==See also==
* {{f|Jumpjet|link}}
* {{f|Jumpjet|link}}

Revision as of 18:19, 29 June 2024

Tiberian Dawn Red Alert Tiberian Sun Firestorm Red Alert 2 Yuri's Revenge
Flag: JumpjetHeight
File(s): rules(md).ini
Values: Signed integers: All whole numbers from -2147483648 to 2147483647; in rare cases, only from -32768 to 32767.
Default: 500
Applicable to: InfantryTypes, VehicleTypes, AircraftTypes


The flying altitude of units flying using the Jumpjet locomotor in leptons above ground level.

Both Vehicle and Aircraft actually choose to use JumpjetHeight or FlightLevel based on whether the Locmotor is Jumpjet or Fly, regardless of its own type.

See also