IsVeinhole: Difference between revisions
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Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun. | Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in [[Red Alert 2]] as it remains residual from [[Tiberian Sun]].<br> | ||
==Note== | |||
<i>''' "It is not known if the Vein logic works in [[Red Alert 2]] as it remains residual from [[Tiberian Sun]]" '''.</i><br> | |||
This logic still works in [[RA2]],[[YR]] | |||
This tag allows [[TechnoTypes]] to attack [[ TerrainTypes]] without forcing them to attack (by pressing Hold down '''Ctrl'''), even if the weapon doesn't have a tag {{f|TerrainFire|yes|link}}. | |||
(Work even though The weapon's warhead does not have a tag. {{f|Wood|yes|link}},{{f|Wall|yes|link}}). | |||
Revision as of 13:38, 6 February 2025
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| Flag: | IsVeinhole |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TerrainTypes |
Can be set to 'yes' or 'no' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun.
Note
"It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun" .
This logic still works in RA2,YR
This tag allows TechnoTypes to attack TerrainTypes without forcing them to attack (by pressing Hold down Ctrl), even if the weapon doesn't have a tag TerrainFire=yes.
(Work even though The weapon's warhead does not have a tag. Wood=yes,Wall=yes).





