IsVeinhole: Difference between revisions
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{{ | {{Flag | ||
Can be set to 'yes' or 'no' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun. | |name={{PAGENAME}} | ||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|bool}} | |||
|default=no | |||
|types={{categ|TerrainTypes}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ra2obsolete=yes | |||
}} | |||
Can be set to ''' 'yes' ''' or ''' 'no' ''' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun. | |||
Revision as of 02:34, 4 February 2025
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| Flag: | IsVeinhole |
| File(s): | Rules(md).ini |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Default: | no |
| Applicable to: | TerrainTypes |
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Can be set to 'yes' or 'no' and specifies that this terrain object generates Veins. It is not known if the Vein logic works in Red Alert 2 as it remains residual from Tiberian Sun.





