Immune: Difference between revisions
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Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has {{f|Powered|true |link}} when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement). <br>Weapons with the {{f|Temporal|yes|link}} flag can still kill immune units.<br>Weapons with the {{f|Suicide|yes|link}} flag can still kill immune units. | Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has {{f|Powered|true |link}} when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement). <br>Weapons with the {{f|Temporal|yes|link}} flag can still kill immune units.<br>Weapons with the {{f|Suicide|yes|link}} flag can still kill immune units. | ||
==Note== | |||
The {{f|LegalTarget|no|link}} tag suppresses prohibited cursors displayed on [[InfantryTypes]], [[VehicleTypes]], [[AircraftTypes]], [[BuildingTypes]]. | |||
Revision as of 15:18, 16 September 2024
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| Flag: | Immune |
| File(s): | Rules(md).ini |
| Values: | Boolean |
| Default: | no |
| Applicable to: | InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes |
Can be set to 'yes' or 'no' and determines if this object is immune to normal combat damage. BuildingTypes will still get 'damaged' if this is set to 'yes' and the structure has Powered=true when it is low on power (the rate at which that damage is inflicted is determined by the DamageDelay= statement).
Weapons with the Temporal=yes flag can still kill immune units.
Weapons with the Suicide=yes flag can still kill immune units.
Note
The LegalTarget=no tag suppresses prohibited cursors displayed on InfantryTypes, VehicleTypes, AircraftTypes, BuildingTypes.





