IceBreakingWeight: Difference between revisions
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{{ | {{Flag | ||
|name={{PAGENAME}} | |||
|files={{Categ|Rules(md).ini}} | |||
|values={{Values|float}} | |||
|default=? | |||
|types={{Categ|General}} | |||
|ts=yes | |||
|fs=yes | |||
|hp=yes | |||
|ra2=yes | |||
|yr=yes | |||
|ares=yes | |||
|ra2obsolete=yes | |||
}} | |||
[[VehicleTypes|Vehicles]] with a higher [[weight]] than this value will break through [[LandTypes|ice]] (cracked or not) when they move on it and sink and disappear. | |||
Although the flag is parsed, this logic does not work in {{ra2}} as the [[Ice1Set|ice]] [[Ice2Set|tile]] [[Ice3Set|sets]] themselves are not parsed from the [[Terrain Control INI files|terrain control INI files]] as they were in {{ts}}. | |||
{{bugs}} | |||
Vehicles weighing more than this value will not only break through ice, but low bridge overlays as well (though only on snow maps)! | |||
Revision as of 10:20, 7 September 2021
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| Flag: | IceBreakingWeight |
| File(s): | Rules(md).ini |
| Values: | Floating point values: Any decimal number (clearer range should be added in Template:Values). |
| Default: | ? |
| Applicable to: | General |
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Vehicles with a higher weight than this value will break through ice (cracked or not) when they move on it and sink and disappear.
Although the flag is parsed, this logic does not work in Red Alert 2 as the ice tile sets themselves are not parsed from the terrain control INI files as they were in Tiberian Sun.
Bugs/Side-Effects/Unexpected Limitations
Vehicles weighing more than this value will not only break through ice, but low bridge overlays as well (though only on snow maps)!





