High: Difference between revisions
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en>Speltercap m Removed false statement; the behaviour in question is due to "Lobber". |
en>Testid123 mNo edit summary Tag: Reverted |
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This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR. | This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by <tt>[[SubjectToWalls]]=</tt> in RA2/YR. | ||
==Nots== | |||
*In [[Tiberian Sun]], this was used on wall-type buildings. I don't know What is the importance of <b>High=yes</b> to the wall?. | |||
Revision as of 16:20, 26 July 2024
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| Flag: | High |
| File(s): | rules(md).ini |
| Values: | boolean |
| Default: | no |
| Applicable to: | Projectiles |
This flag determines whether this projectile can ignore/destroy walls in its path. If no, the unit firing it will only fire once it finds a firing location not obstructed by walls. It has been superseded by SubjectToWalls= in RA2/YR.
Nots
- In Tiberian Sun, this was used on wall-type buildings. I don't know What is the importance of High=yes to the wall?.





