GuardSlower: Difference between revisions
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I tested this thoroughly in TS, with various task forces and team missions. I could not observe any effect. |
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|ares=yes | |ares=yes | ||
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Specifies whether or not this team should stick close to one of its special members (hence the flag name, "guard [the] slower [unit]"). Assumes that the [[TaskForce|task force]] contains a specific kind of unit: the unit must be unarmed, [[TechLevel|unbuildable]], ''or'' [[DeploysInto|deployable]]. The rest of the team will then stick close to it (their [[stray]] distance is divided by 3). | |||
However, this doesn't appear to work, at least in {{ts}}. | |||
==See Also== | |||
* [[Stray]] | |||
Latest revision as of 21:04, 1 June 2025
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| Flag: | GuardSlower |
| File(s): | ai(md).ini, maps |
| Values: | Boolean values: yes or no, true or false, 1 or 0 |
| Applicable to: | TeamTypes |
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Specifies whether or not this team should stick close to one of its special members (hence the flag name, "guard [the] slower [unit]"). Assumes that the task force contains a specific kind of unit: the unit must be unarmed, unbuildable, or deployable. The rest of the team will then stick close to it (their stray distance is divided by 3).
However, this doesn't appear to work, at least in Tiberian Sun.





